P+ - Giga Bowser - Subaction - SpecialSLanding
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
Stats
IASA: |
44 |
Hitboxes active: |
19-21 |
Hitbox set 0 hits: |
19 |
Subaction Index: |
0x1dd |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:19-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
23 |
70 |
90 |
65 |
Flame |
Unknown(64) |
AD |
false |
3 |
true |
12 |
31 |
|
0 |
1 |
23 |
70 |
90 |
65 |
Flame |
Unknown(64) |
AD |
false |
3 |
true |
12 |
31 |
|
Scripts
Main
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 70, kbg: 128, wdsk: 0, bkb: 80, effect: Aura, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: false, unk5: false, i_frames: 2 })
- AsyncWait(18.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(23.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 16.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(23.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 14.0, x_offset: 0.0, y_offset: 10.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 19, bone: 49, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 70, kbg: 128, wdsk: 0, bkb: 80, effect: Flame, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: false, unk5: false, i_frames: 2 })
- AsyncWait(18.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(23.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 16.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(23.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 14.0, x_offset: 0.0, y_offset: 10.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 49, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- ApplyThrow { unk0: 0, bone: 73, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- SyncWait(2.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(48.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 49, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(18.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 1, bone: 56, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.36, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
- GraphicEffect(GraphicEffect { graphic: 786452, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- else
- GraphicEffect(GraphicEffect { graphic: 100, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffect1(78)
SFX
- SoundEffectStop(6696)
- AsyncWait(17.0)
- SoundEffect1(55)
- SoundEffect1(6697)
- SoundEffect1(6731)
- SoundEffect1(78)
- SoundEffect1(78)
- SoundEffect1(78)
- SoundEffect1(55)
Other
- AsyncWait(17.0)
- Rumble { unk1: 15, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 2 }